The game starts off easy enough though, allowing the player to get accustomed to Mario and his power-ups (fireballs, leafs, and mushrooms). By stages 3 and 4 however, players are being pushed with scrolling screen levels and discovering white blocks (that allow Mario to slip behind the curtain!). And in the ice world, the ground is slippery which makes you slip and slide all over the place! In the desert world, you play stages where a Sun sent from Hell jumps around the screen trying to burn you. For instance, in the water world, you play a stage where a giant fish is trying to eat you. What makes them interesting is that each world acts as a backdrop that allows new concepts to effect gameplay. In terms of level design, each one feels unique and interesting and looks great graphically.
![super mario bros 3 gba super mario bros 3 gba](https://www.emuparadise.me/fup/up/44450-Super_Mario_Advance_4_-_Super_Mario_Bros_3_(U)(Independent)-1.png)
I found the addition of these new stages (especially toad houses) really fleshed out Mario’s world and made it feel more like a place! The player starts off in a simple first world with six levels, a mid-castle, some toad houses, and some mini games! This is a huge departure from the original and one that is much welcomed because of the added variety it brings! The toad houses, flip card games, and roaming enemies allow players to store items for later use in particularly hard-to-beat levels, while the mini games (somewhat similar in concept to Mario 2’s slot machines) allows players to grab some extra lives. The curtains rise and turtle shells fly, as you think – is this the beginning of a play? The answer is YES – Miyamoto confirmed it last year (see link)! It starts off with a unique title screen. This game was the last main Super Mario adventure to grace the NES and was re-released in Super Mario Allstars on the SNES, and later on GBA as the final Super Mario Advanced game. Also – quick note – I have been playing with my newly modded RGB NES with a palette switch to try out some different palettes, so the screen shot colours look a little different compared to the original NES palette. It’s just so well put together that its fun every time I play it. The amazing thing about this game is I never get board.
![super mario bros 3 gba super mario bros 3 gba](https://tcrf.net/images/1/14/SMA4FR-TS.png)
We do it the old fashion way no skipping levels and when you beat a level or die, you pass the controller. Super Mario 3 – I have beaten this game annually for the past 10 years with my twin brother.